<GLOBAL>
 #progressbar_size = 227 (one for every line in this file, not counting commented lines)
 #random_seed = 021177
 #initial_speed = 100 (percent)
 #speed_increase_every = 100 (points)
 #speed_increase_value = 30 (percent units, calc currspeedpercent+=this, delay*100/curr_speedpercent)
 #reset_speed_every = 1000 (points)
 #randomize_offset_value = -250 (ms)
 #randomize_offset_increase_every = 40 (points)
 #reset_randomize_delay_every = 100 (points) also resets the offset_increase

 <miss>
  #incremental
  null,0,0,,
  miss_1.png,111,69,,
  miss_2.png,111,59,,
  miss_3.png,111,45,,#game_over
 </miss>

 <player>
  <left>
   left_player_1.png,16,3,250,
   left_player_2.png,16,3,250,
  </left>
  <middle>
   middle_player_1.png,72,7,250,
   middle_player_2.png,72,7,250,
  </middle>
  <right>
   right_player_1.png,99,6,250,
   right_player_2.png,99,6,250,
  </right>
 </player>

 <left_rod>
  left_rod_1.png,16,20,,
  null,19,28,,
  left_rod_3.png,32,2,250,
 </left_rod>

 <middle_rod>
  middle_rod_1.png,56,25,,
  null,60,32,,
  middle_rod_3.png,70,3,250,
 </middle_rod>

 <right_rod>
  right_rod_1.png,101,25,,
  null,101,28,,
  right_rod_3.png,82,4,250,
 </right_rod>

 <sound>
  null,0,0,,
  note.png,82,71,,
 </sound>

 <left_miss>
  null,0,0,,
  null,0,0,350,
  A_left_fish_3.png,19,28,350,#playott(fish.ott),
  null,0,0,350,
  A_left_fish_3.png,19,28,350,#playott(fish.ott),
  null,0,0,350,
  A_left_fish_3.png,19,28,350,#playott(fish.ott),
  null,0,0,,#link(left_rod[0]) #miss,
 </left_miss>

 <middle_miss>
  null,0,0,,
  null,0,0,350,
  A_middle_fish_4.png,60,32,350,#playott(fish.ott),
  null,0,0,350,
  A_middle_fish_4.png,60,32,350,#playott(fish.ott),
  null,0,0,350,
  A_middle_fish_4.png,60,32,350,#playott(fish.ott),
  null,0,0,,#link(middle_rod[0]) #miss,
 </middle_miss>

 <right_miss>
  null,0,0,,
  null,0,0,350,
  A_right_fish_5.png,96,28,350,#playott(fish.ott),
  null,0,0,350,
  A_right_fish_5.png,96,28,350,#playott(fish.ott),
  null,0,0,350,
  A_right_fish_5.png,96,28,350,#playott(fish.ott),
  null,0,0,,#link(right_rod[0]) #miss,
 </right_miss>

 <left_crab_miss>
  null,0,0,,
  B_left_crab_2.png,1,28,350,
  B_left_crab_1.png,1,28,350,#playott(fish.ott),
  B_left_crab_2.png,1,28,350,
  B_left_crab_1.png,1,28,350,#playott(fish.ott),
  B_left_crab_2.png,1,28,350,
  B_left_crab_1.png,1,28,350,#playott(fish.ott),
  null,0,0,,#miss,
 </left_crab_miss>

 <middle_crab_miss>
  null,0,0,,
  B_middle_crab_2.png,44,27,350,
  B_middle_crab_1.png,44,27,350,#playott(fish.ott),
  B_middle_crab_2.png,44,27,350,
  B_middle_crab_1.png,44,27,350,#playott(fish.ott),
  B_middle_crab_2.png,44,27,350,
  B_middle_crab_1.png,44,27,350,#playott(fish.ott),
  null,0,0,,#miss,
 </middle_crab_miss>

 <right_crab_miss>
  null,0,0,,
  B_right_crab_2.png,100,32,350,
  B_right_crab_1.png,100,32,350,#playott(fish.ott),
  B_right_crab_2.png,100,32,350,
  B_right_crab_1.png,100,32,350,#playott(fish.ott),
  B_right_crab_2.png,100,32,350,
  B_right_crab_1.png,100,32,350,#playott(fish.ott),
  null,0,0,,#miss,
 </right_crab_miss>
</GLOBAL>

<GAME_A>
 #randomize_delay = 1500 (ms btw to new "fishes")
 <left_fish>
  null,0,0,750,
  A_B_all_begin_fish.png,34,82,250,
  A_left_fish_1.png,20,62,750,
  A_left_fish_2.png,10,50,750,#playott(fish.ott),
  A_left_fish_3.png,19,28,250,#link(left_rod[1]) #if(player[0]) #then #else #link(left_miss[1]) #remove #pauseall(2450),
  A_left_fish_4.png,52,0,0,#link(left_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </left_fish>

 <middle_fish>
  null,0,0,0,
  A_B_all_begin_fish.png,34,82,250,
  A_middle_fish_1.png,33,69,750,
  A_middle_fish_2.png,29,55,750,
  A_middle_fish_3.png,40,46,750,#playott(fish.ott),
  A_middle_fish_4.png,60,32,250,#link(middle_rod[1]) #if(player[1]) #then #else #link(middle_miss[1]) #remove #pauseall(2450),
  A_middle_fish_5.png,111,1,0,#link(middle_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </middle_fish>

 <right_fish>
  null,0,0,0,
  A_B_all_begin_fish.png,34,82,250,
  A_right_fish_1.png,47,74,750,
  A_right_fish_2.png,49,60,750,
  A_right_fish_3.png,64,50,750,
  A_right_fish_4.png,79,45,750,#playott(fish.ott),
  A_right_fish_5.png,96,28,250,#link(right_rod[1]) #if(player[2]) #then #else #link(right_miss[1]) #remove #pauseall(2450),
  A_right_fish_6.png,88,14,0,#link(right_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </right_fish>
</GAME_A>

<GAME_B>
 #randomize_delay = 1500 (ms btw to new "fishes")
 <left_crab>
  #probability=1
  null,0,0,1625,
  B_left_crab_1.png,1,28,750,#if(player[0]) #then #else #link(left_crab_miss[1]) #remove #pauseall(2450),
  B_left_crab_1.png,1,28,0,#link(left_rod[2]) #remove #pauseall(250) #addscore(2) #playott(catch.ott),
 </left_crab>

 <middle_crab>
  #probability=1
  null,0,0,1625,
  B_middle_crab_1.png,44,27,750,#if(player[1]) #then #else #link(middle_crab_miss[1]) #remove #pauseall(2450),
  B_middle_crab_1.png,44,27,0,#link(middle_rod[2]) #remove #pauseall(250) #addscore(2) #playott(catch.ott),
 </middle_crab>

 <right_crab>
  #probability=1
  null,0,0,1625,
  B_right_crab_1.png,100,32,750,#if(player[2]) #then #else #link(right_crab_miss[1]) #remove #pauseall(2450),
  B_right_crab_1.png,100,32,0,#link(right_rod[2]) #remove #pauseall(250) #addscore(2) #playott(catch.ott),
 </right_crab>

 <B_left_fish>
  #probability=2 (relative to the combined value for the whole GAME_B, default=1)
  null,0,0,750,
  A_B_all_begin_fish.png,34,82,250,
  A_left_fish_1.png,20,62,750,
  B_left_fish_2_1.png,2,57,750,
  B_left_fish_2_2.png,4,74,750,
  A_left_fish_1.png,20,62,750,
  A_left_fish_2.png,10,50,750,#playott(fish.ott),
  A_left_fish_3.png,19,28,250,#link(left_rod[1]) #if(player[0]) #then #else #link(left_miss[1]) #remove #pauseall(2450),
  A_left_fish_4.png,52,0,0,#link(left_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </B_left_fish>

 <B_right_fish>
  #probability=2
  null,0,0,250,
  A_B_all_begin_fish.png,34,82,250,
  A_right_fish_1.png,47,74,750,
  A_right_fish_2.png,49,60,750,
  B_right_fish_2_1.png,65,69,750,
  B_right_fish_2_2.png,58,77,750,
  A_right_fish_2.png,49,60,750,
  A_right_fish_3.png,64,50,750,
  A_right_fish_4.png,79,45,750,#playott(fish.ott),
  A_right_fish_5.png,96,28,250,#link(right_rod[1]) #if(player[2]) #then #else #link(right_miss[1]) #remove #pauseall(2450),
  A_right_fish_6.png,88,14,0,#link(right_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </B_right_fish> 

 <left_fish>
  #probability=5
  null,0,0,750,
  A_B_all_begin_fish.png,34,82,250,
  A_left_fish_1.png,20,62,750,
  A_left_fish_2.png,10,50,750,#playott(fish.ott),
  A_left_fish_3.png,19,28,250,#link(left_rod[1]) #if(player[0]) #then #else #link(left_miss[1]) #remove #pauseall(2450),
  A_left_fish_4.png,52,0,0,#link(left_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </left_fish>

 <middle_fish>
  #probability=5
  null,0,0,0,
  A_B_all_begin_fish.png,34,82,250,
  A_middle_fish_1.png,33,69,750,
  A_middle_fish_2.png,29,55,750,
  A_middle_fish_3.png,40,46,750,#playott(fish.ott),
  A_middle_fish_4.png,60,32,250,#link(middle_rod[1]) #if(player[1]) #then #else #link(middle_miss[1]) #remove #pauseall(2450),
  A_middle_fish_5.png,111,1,0,#link(middle_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </middle_fish>

 <right_fish>
  #probability=5
  null,0,0,0,
  A_B_all_begin_fish.png,34,82,250,
  A_right_fish_1.png,47,74,750,
  A_right_fish_2.png,49,60,750,
  A_right_fish_3.png,64,50,750,
  A_right_fish_4.png,79,45,750,#playott(fish.ott),
  A_right_fish_5.png,96,28,250,#link(right_rod[1]) #if(player[2]) #then #else #link(right_miss[1]) #remove #pauseall(2450),
  A_right_fish_6.png,88,14,0,#link(right_rod[2]) #pauseall(250) #addscore(1) #playott(catch.ott),
  null,0,0,,#remove,
 </right_fish>

</GAME_B>
